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Sunday, 29 May 2022

Horus Heresy: Imperial Fists Legion

 


With pledging to the Sons of Horus, I do want to have a second army available for anyone who pops over to play a game. As I had long time ago purchased some Imperial Fists models it only seems right to finish them off and have a small force available. I think once I have painted the Templar Brethren and a couple of character models it will be just the box set for them as an army.

Below are their Legion Rules



This really focuses the force into being an Auto weapon and Bolt Weapon heavy army, why not make use of that +1 To Hit Rolls. 



This looks like a great Advanced Reaction, allowing an Imperial Fists unit to tie up an enemy unit that gets a little to close for comfort. If they break that unit it could lead the Imperial Fists punching through the front line and causing havoc in the back field.


Templar Assault allows the Imperial Fists to take units of Templar Brethren as Troop choices. So expect to see lots of black armoured Templar's in the field of yellow armoured Imperial Fists.


Just need to nail down the paint scheme for the standard Imperial Fists so that I can get them painted quickly. 

Is anyone else hitting up with 2 forces for HH?

Saturday, 28 May 2022

Horus Heresy: Sons of Horus Legion

 


The Horus Heresy Hype train is at full speed on the Warhammer Community page, I have been following the updates daily hoping that my Legion would be next. Finally yesterday the true and only Legion had their day in the sun. Yes the Sons of Horus finally got their Legion update.


To see the full article click on this link

The XVI legion like to get up close and personal like their World Eater brothers, but unlike those blood frothing lunatics do not suffer the red mist.


With Merciless Fighters this is leaning me towards building a fast close combat focused army. With the new box set not being far away I am going to make the Terminator squad geared up for close combat and all those MkVI marines are getting those lovely chainblade attachments.


The Death Dealers advanced reaction seems a little odd to me. It reads fine all the way through and is seemingly a way to get an extra round of shooting with a unit. It is just the last sentence that seems odd to me that the models removed as casualties still get to shoot. I guess once I play through with it a couple of times it will make more sense.

With the wife away at football tomorrow this is going to give me the chance to complete my Terminators and first squad of marines.

I have spent so much time reading blogs and watching You Tube videos this week on unboxings and play throughs I am so stoked for this release. Hopefully it is on pre-order before I go on holiday fngers crossed.

With my soul given to the Sons of Horus what legion are you picking? Drop a comment below 

Sunday, 15 May 2022

Horus Heresy: Imperial Fists Legion Templar Brethren


 Today's builds are 5 Imperial Fist Templar Brethren, as their armour is mainly black, thought would get it done as the same time as the Justaerin Terminators. Have to say I did not enjoy this build lots of sub section arms, so lots of pinning and gluing and drying. The swords also needed a bit of work in terms of straightening and some filling. However I think alongside Sigismund they will look great on the table. Check back on progress next week.

Saturday, 14 May 2022

Horus Heresy: Sons of Horus Justaerin Terminators

 

With the Horus Heresy on the horizon thought it was time to have a look through my plastic and resin pile and work my way through some of my back log. I found a box of Justaerin Terminators and weapons pack. So thought start my Sons of Horus force with the 'Point of the Spear'. Once the temp drops today I will get the undercoat on and then start work on the armour. I am looking forward to the deep red shoulder pads depicted in the book and the FW webpage. 

Monday, 11 April 2022

Touchdown Tuesday on a Monday: Rumbelow Sheepskin Sneak Peeks

 



Yesterdays Sneak Peek release on the community site saw the preview of the first Halfling Star Player since 1990, thats right 1990 JEEZ have I really waited so long since Puggy Baconbreath was released.


In the upcoming months will see the release of Rumbelow Sheepkin, not just any Halfling Star Player this see Rumbelow riding onto the pitch on his cantankerous pet ram. 


Rumbelow takes the role of a Blocker on the pitch and I am sure he won't be the butt of the opponents jokes. 

Rumbelow has the following special rule: Ram


Looking forward to this release and I will do a more indepth review of the model once it is released and I have it painted up.



Sunday, 10 April 2022

Warhammer The Horus Heresy Cinematic Trailer


 This cinematic trailer was released 2 weeks ago at Adepticon 22, this has pretty much been a daily watch for me. This has made my mind up on the two, that's right two factions for Horus Heresy. The simple matter of two factions is so that I always have an opposing force for any player that does not have one when they come to play.


Faction One: Imperial Fists

Faction Two: Sons of Horus


More to follow as I start my test models

Monday, 4 April 2022

The Mighty Zug





My first model has been completed and it is The Mighty Zug of the Reikland Reavers.


Mighty Zug comes in at 220,000 GP so if playing in a league he will make his way to your team a few games into the season. What will hiring Mighty Zug bring to your team?

MA:4

ST:5

AG:$+

PA:6+

AV:10+

Skills: Block, Loner (4+). Mighty Blow +1

Special Rules : Crushing Blow. Once a game Might Zug may apply an additional +1 modifier to the Armour Roll

With a movement allowance of 4 Zug is not going to be winning and footraces to the endzone, but with ST 5 he is a one player wrecking machine Dubing Up ( Rolling 2 Block Dice) against most players apart from the Big Guys he is going to be punching holes in most opponents lines. Supporting skill of Block is going to make him more durable along with his high AV of 10. 

The final 2 skills are loner (4+) meaning you have a 50/50 chance of using a team re-roll on Zug. Mighty Blow rounds out his skills, giving you the choice of adding a +1 modifier to your Armour or Injury roll, giving Zug a good chance of getting opposing players off the pitch. 

To further Zug getting players of the pitch once per game he can use the Crushing Blow skill. This allows Zug to apply an additional + 1 to an Armour roll. This can be done after your Armour roll has been made.

Final Verdict

At 220,000 Gold Pieces Mighty Zug is an expense to the team, but used correctly on the line I think he can be a game winner, he is more than capable of taking on the opposing teams BIG GUY all on his own and then punching his way through the rest of the front line.