Mighty Zug comes in at 220,000 GP so if playing in a league he will make his way to your team a few games into the season. What will hiring Mighty Zug bring to your team?
MA:4
ST:5
AG:$+
PA:6+
AV:10+
Skills: Block, Loner (4+). Mighty Blow +1
Special Rules : Crushing Blow. Once a game Might Zug may apply an additional +1 modifier to the Armour Roll
With a movement allowance of 4 Zug is not going to be winning and footraces to the endzone, but with ST 5 he is a one player wrecking machine Dubing Up ( Rolling 2 Block Dice) against most players apart from the Big Guys he is going to be punching holes in most opponents lines. Supporting skill of Block is going to make him more durable along with his high AV of 10.
The final 2 skills are loner (4+) meaning you have a 50/50 chance of using a team re-roll on Zug. Mighty Blow rounds out his skills, giving you the choice of adding a +1 modifier to your Armour or Injury roll, giving Zug a good chance of getting opposing players off the pitch.
To further Zug getting players of the pitch once per game he can use the Crushing Blow skill. This allows Zug to apply an additional + 1 to an Armour roll. This can be done after your Armour roll has been made.
Final Verdict
At 220,000 Gold Pieces Mighty Zug is an expense to the team, but used correctly on the line I think he can be a game winner, he is more than capable of taking on the opposing teams BIG GUY all on his own and then punching his way through the rest of the front line.
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