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Showing posts with label Galactic Republic. Show all posts
Showing posts with label Galactic Republic. Show all posts

Monday, 28 August 2023

Star Wars Armada: Latest Purchases


 As you will have seen from my recent posts that I have slowly been getting back into Star Wars Armada. I delved deep into this game when it first came out and bought many of the first set of waves. but then as usual with me and our gaming group other distractions came along and I lost track of releases and what was going on in the community.  

But after finding Crabbok's YouTube channel (Check out his channel great videos of what is fresh and new in Star Wars Gaming) when looking up Star Wars Legion I found his love of Armada and this got me to hunt out my crate that I had stored everything in and see what I had in my collection.

Having a mix of Imperials and Rebels but nothing really that would allow any variations in my fleet builds and sorely lacking upgrade cards I made out my shopping list for the Imperials to start off with:

SSD: I mean it is huge but Gor Dam I want that model for my shelf lol

Chimera: This is a Star Destroyer variant that brings Thrawn as a commander and some other useful ship cards

Gorzanti Imperial Assault Carriers

Interdictor

Imperial Light Cruiser

Imperial Star Destroyer: I have one but jeez love a big space triangle and there is no way to replicate that famous scene from Empire without 3 of them 

Imperial Light Carrier

Onager Class Star Destroyer

Imperial Squadron packs 1 and 2: I have both of these already but I reckon that more Squadrons cannot hurt. Plus I do love a Tie Bomber.

 I think one of the issues that I am going to have is how many of each ship variant do I want?

Since the release there has been some price rises and getting hold of some of the items is getting quiet hard. But hunting cap was put on a I started scouring the internet.


I found on good old Amazon these two items well under RRP so even though the Pelta Frigate was not on the list it was to good an opportunity not to pick up, for maybe a future fleet. The Interdictor was also a great price so with these two new ships under my belt the shopping has started


I will be doing an unboxing of my purchases in the near future so you can see the models and what cards etc you get, but now time to pack for a much needed holiday. We are off to Tunisia and hopefully if my leg is feeling a lot better we will be able to go on a planned Star Wars tour as some much of the films and backdrops have locations not far from where we are staying. 

May the Force be with you.


Tuesday, 28 March 2023

Star Wars Legion: Clone Captain Rex

 Clone Captain Rex





With Clone Captain Rex complete its time to look in the box


What in the Box?


Clone Captain Rex is a Commander Expansion for you Galactic Republic lists, allowing you a differing

option from the usual Jedi lead force. Captain Rex comes with 3 varieties of heads, Clone Series 1,

Clone Series 2 and bare head. I went with a Clone Series 2 helmeted option, as I have some plans

with the bare heads that I will show in a future project.


Captain Rex comes in at 90 points without upgrades and Rex has the following Keywords:


Gunslinger: After you perform a ranged attack option you may perform an additional ranged

attached against a different unit.

Scout 1: This allows Rex once he has been deployed to perform a standard move up to speed 1.

Scouting Party 2: Once Rex has used his Scout Keyword, he can choose up to 2 friendly trooper units

with range 1-2 to move equal of Scout 1.

Sharpshooter 1: When Rex is determining the enemy over, he can subtract one from the defender’s

cover.

Tactical 1: This keyword allows Rex to gain an aim token each time he performs a standard move as

part of an action or free action.


Rex’s Keywords allow him to move up or make better use of the cover around him in the set-up

stage with the Scout and Scouting Party Keywords. His honed use of his duel wielded pistols makes

him a great at adding suppression tokens to key enemy units using his Gunslinger, Tactical and

Sharpshooter Keywords.


With Rex being a Commander, he also gains 3 Command Cards that can only be used with Rex in

your Army:

One Pip -Call me Captain:

Rex gains Fire Support and when he uses Fire Support , he does not flip his order token facedown.

While a friendly unit performs a melee attack, Clone Captain Rex can use Fire Support to add a

ranged weapon to the attack pool.

Two Pip- Take That Clankers!

Can give orders to 2 Troopers.

While a friendly troop unit with a faceup order token and aim token performs a ranged attack this

command card will allow you to increase the range of the weapons by 1 to a maximum of 4.


Three Pip – We’re Not Programmed

Can give orders to 4 Clone troopers.


Rex also gains Inspire 2 and 2 surge tokens. When Captain Rex activates, he recovers.


Inspire 2 allows Captain Rex to remove up to 2 total suppression tokens from other friendly units at

range 1-2.

I really like the 2 and 3 pip options, I think this gives the players some real tactical advantages and

swing a turn in their favour by careful use of these cards. Playing the Take that Clankers! Early on

will hopefully allow the Galactic player to add on those much-needed suppression tokens and make

a dent in some of the opposing players lead units. This card was updated that the units would be

required to have an Aim token. We’re Not Programmed combined with Rex’s other keywords

should make him a powerful unit in that turn either putting the final blows into an enemy unit or

piling on those suppression tokens and hopefully causing the enemy to retreat.

With Captain Rex you also get the standard card sheet of tokens that are appropriate for him and his

Keywords along with the following upgrade cards: Esteemed Leader, Emergency Stims, Recon Intel,

Smoke Grenades, and Endurance.